setOrientation abstract method

void setOrientation(
  1. num x,
  2. num y,
  3. num z
)

Note: The suggested replacement for this deprecated method is to instead set the orientationX, orientationY, and orientationZ attributes directly.

The setOrientation() method of the PannerNode defines the direction the audio source is playing in.

This can have a big effect if the sound is very directional — controlled by the three cone-related attributes PannerNode.coneInnerAngle, PannerNode.coneOuterAngle, and PannerNode.coneOuterGain. In such a case, a sound pointing away from the listener can be very quiet or even silent.

The three parameters x, y and z are unitless and describe a direction vector in 3D space using the right-hand Cartesian coordinate system. The default value of the direction vector is (1, 0, 0).

Implementation

void setOrientation(
  num x,
  num y,
  num z,
);