τ is composed with 4 modules.
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The Main modules

τ is composed with 4 modules :

  • FlutterSoundPlayer, wich deal with everything about playbacks
  • FlutterSoundRecorder, which deal with everything about recording
  • FlutterSoundHelper, which offers some convenients tools
  • FlutterSoundUI, which offer some Widget ready to be used out of the box

To use Flutter Sound you just do :

import 'package:flutter_sound/flutter_sound.dart';

This will import all the necessaries dart interfaces.

Playback

  1. Instance one ore more players. A good place to do that is in your init() function. It is also possible to instanciate the players “on the fly”, when needed.
    FlutterSoundPlayer myPlayer = FlutterSoundPlayer();
    
  2. Open it. You cannot do anything on a close Player. An audio-session is then created.
    myPlayer.openAudioSession().then( (){ ...} );
    
  3. Use the various verbs implemented by the players.
    • startPlayer()
    • startPlayerFromStream()
    • startPlayerFromBuffer()
    • setVolume()
    • FlutterSoundPlayer.stopPlayer()
  4. Close your players. This is important to close every player open for freeing the resources taken by the audio session. A good place to do that is in the dispose() procedure.
    myPlayer.closeAudioSession();
    

Recording

  1. Instance your recorder. A good place to do that is in your init() function.
    FlutterSoundRecorder myRecorder = FlutterSoundRecorder();
    
  2. Open it. You cannot do anything on a close Recorder. An audio-session is then created.
    myRecorder.openAudioSession().then( (){ ...} );
    
  3. Use the various verbs implemented by the players.
    • startRecorder()
    • pauseRecorder()
    • resumeRecorder()
    • stopRecorder()
  4. Close your recorder. This is important to close it for freeing the resources taken by the audio session. A good place to do that is in the dispose() procedure.
    myRecorder.closeAudioSession();