createConstantSource abstract method
The createConstantSource()
property of the BaseAudioContext creates a
ConstantSourceNode object, which is an audio source that continuously
outputs a monaural (one-channel) sound signal whose samples all have the
same
value.
Note: The
ConstantSourceNode.ConstantSourceNode
constructor is the recommended way to create a ConstantSourceNode; see Creating an AudioNode.
Implementation
ConstantSourceNode createConstantSource();