ConstantSourceNode class abstract
The ConstantSourceNode
interface—part of the Web Audio API—represents an
audio source (based upon AudioScheduledSourceNode) whose output is single
unchanging value. This makes it useful for cases in which you need a
constant value coming in from an audio source. In addition, it can be used
like a constructible AudioParam by automating the value of its
ConstantSourceNode.offset or by connecting another node to it; see
Controlling multiple parameters with ConstantSourceNode.
A ConstantSourceNode
has no inputs and exactly one monaural (one-channel)
output. The output's value is always the same as the value of the
ConstantSourceNode.offset parameter.
Number of inputs | 0 |
---|---|
Number of outputs | 1 |
API documentation sourced from MDN Web Docs.
- Implemented types
Constructors
Properties
- channelCount ↔ int
-
The
channelCount
property of the AudioNode represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.getter/setter pairinherited - channelCountMode ↔ ChannelCountMode
-
The
channelCountMode
property of the AudioNode represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.getter/setter pairinherited - channelInterpretation ↔ ChannelInterpretation
-
The
channelInterpretation
property of the AudioNode interface represents an enumerated value describing how input channels are mapped to output channels when the number of inputs/outputs is different. For example, this setting defines how a mono input will be up-mixed to a stereo or 5.1 channel output, or how a quad channel input will be down-mixed to a stereo or mono output.getter/setter pairinherited - context → BaseAudioContext
-
The read-only
context
property of the AudioNode returns the associated BaseAudioContext, that is the object representing the processing graph the node is participating in.no setterinherited - hashCode → int
-
The hash code for this object.
no setterinherited
- numberOfInputs → int
-
The
numberOfInputs
property of the AudioNode returns the number of inputs feeding the node. Source nodes are defined as nodes having anumberOfInputs
property with a value of 0.no setterinherited - numberOfOutputs → int
-
The
numberOfOutputs
property of the AudioNode returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.no setterinherited - offset → AudioParam
-
The read-only
offset
property of the ConstantSourceNode returns a AudioParam object indicating the numeric a-rate value which is always returned by the source when asked for the next sample.no setter - onended ↔ EventHandler
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
connect(
AudioNode destinationNode, [int output, int input]) → AudioNode -
The
connect()
method of the AudioNode lets you connect one of the node's outputs to a target, which may be either anotherAudioNode
(thereby directing the sound data to the specified node). See also AudioNode.connectParaminherited -
connectParam(
AudioParam destinationParam, [int output, int input]) → void -
This is a variant of AudioNode.connect with a
DestinationParam
argument instead of anAudioNode
. Note : The W3C recommandation uses just one verb for both.inherited -
disconnect(
[AudioNode destinationParamOrOutput, int output, int input]) → void -
The
disconnect()
method of the AudioNode lets you disconnect one or more nodes from the node on which the method is called. See also AudioNode.disconnectParaminherited -
disconnectParam(
AudioParam destinationParam, [int output, int input]) → void -
This is a variant of AudioNode.disconnect with a
DestinationParam
argument instead of anAudioNode
. Note : The W3C recommandation uses just one verb for both.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
start(
[num when]) → void -
The
start()
method on AudioScheduledSourceNode schedules a sound to begin playback at the specified time. If no time is specified, then the sound begins playing immediately.inherited -
stop(
[num when]) → void -
The
stop()
method on AudioScheduledSourceNode schedules a sound to cease playback at the specified time. If no time is specified, then the sound stops playing immediately.inherited -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited