ScriptProcessorNode class abstract

The ScriptProcessorNode allows the generation, processing, or analyzing of audio using JavaScript.

Note: This feature was replaced by AudioWorklets and the AudioWorkletNode interface.

The ScriptProcessorNode is an AudioNode audio-processing module that is linked to two buffers, one containing the input audio data, one containing the processed output audio data. An event, implementing the AudioProcessingEvent interface, is sent to the object each time the input buffer contains new data, and the event handler terminates when it has filled the output buffer with data.

The ScriptProcessorNode stores the input in a buffer, send the
audioprocess event. The EventHandler takes the input buffer and fill the
output buffer which is sent to the output by the
ScriptProcessorNode.

The size of the input and output buffer are defined at the creation time, when the BaseAudioContext.createScriptProcessor method is called (both are defined by BaseAudioContext.createScriptProcessor's bufferSize parameter). The buffer size must be a power of 2 between 256 and 16384, that is 256, 512, 1024, 2048, 4096, 8192 or 16384. Small numbers lower the latency, but large number may be necessary to avoid audio breakup and glitches.

If the buffer size is not defined, which is recommended, the browser will pick one that its heuristic deems appropriate.

Number of inputs 1
Number of outputs 1
Channel count mode "max"
Channel count 2 (not used in the default count mode)
Channel interpretation "speakers"

API documentation sourced from MDN Web Docs.

Implemented types

Constructors

ScriptProcessorNode()

Properties

bufferSize int
The bufferSize property of the ScriptProcessorNode returns an integer representing both the input and output buffer size, in sample-frames. Its value can be a power of 2 value in the range 25616384.
no setter
channelCount int
The channelCount property of the AudioNode represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
getter/setter pairinherited
channelCountMode ChannelCountMode
The channelCountMode property of the AudioNode represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
getter/setter pairinherited
channelInterpretation ChannelInterpretation
The channelInterpretation property of the AudioNode interface represents an enumerated value describing how input channels are mapped to output channels when the number of inputs/outputs is different. For example, this setting defines how a mono input will be up-mixed to a stereo or 5.1 channel output, or how a quad channel input will be down-mixed to a stereo or mono output.
getter/setter pairinherited
context BaseAudioContext
The read-only context property of the AudioNode returns the associated BaseAudioContext, that is the object representing the processing graph the node is participating in.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
numberOfInputs int
The numberOfInputs property of the AudioNode returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.
no setterinherited
numberOfOutputs int
The numberOfOutputs property of the AudioNode returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.
no setterinherited
onaudioprocess EventHandler
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

connect(AudioNode destinationNode, [int output, int input]) AudioNode
The connect() method of the AudioNode lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node). See also AudioNode.connectParam
inherited
connectParam(AudioParam destinationParam, [int output, int input]) → void
This is a variant of AudioNode.connect with a DestinationParam argument instead of an AudioNode. Note : The W3C recommandation uses just one verb for both.
inherited
disconnect([AudioNode destinationParamOrOutput, int output, int input]) → void
The disconnect() method of the AudioNode lets you disconnect one or more nodes from the node on which the method is called. See also AudioNode.disconnectParam
inherited
disconnectParam(AudioParam destinationParam, [int output, int input]) → void
This is a variant of AudioNode.disconnect with a DestinationParam argument instead of an AudioNode. Note : The W3C recommandation uses just one verb for both.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited