ConvolverNode class abstract

The ConvolverNode is an AudioNode that performs a Linear Convolution on a given AudioBuffer, often used to achieve a reverb effect. A ConvolverNode always has exactly one input and one output.

Note: For more information on the theory behind Linear Convolution, see the Convolution article on Wikipedia.

Number of inputs 1
Number of outputs 1
Channel count mode "clamped-max"
Channel count 1, 2, or 4
Channel interpretation "speakers"

API documentation sourced from MDN Web Docs.

Implemented types

Constructors

ConvolverNode()

Properties

buffer AudioBuffer?
The buffer property of the ConvolverNode represents a mono, stereo, or 4-channel AudioBuffer containing the (possibly multichannel) impulse response used by the ConvolverNode to create the reverb effect.
getter/setter pair
channelCount int
The channelCount property of the AudioNode represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
getter/setter pairinherited
channelCountMode ChannelCountMode
The channelCountMode property of the AudioNode represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
getter/setter pairinherited
channelInterpretation ChannelInterpretation
The channelInterpretation property of the AudioNode interface represents an enumerated value describing how input channels are mapped to output channels when the number of inputs/outputs is different. For example, this setting defines how a mono input will be up-mixed to a stereo or 5.1 channel output, or how a quad channel input will be down-mixed to a stereo or mono output.
getter/setter pairinherited
context BaseAudioContext
The read-only context property of the AudioNode returns the associated BaseAudioContext, that is the object representing the processing graph the node is participating in.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
normalize bool
The normalize property of the ConvolverNode interface is a boolean that controls whether the impulse response from the buffer will be scaled by an equal-power normalization when the buffer attribute is set, or not.
getter/setter pair
numberOfInputs int
The numberOfInputs property of the AudioNode returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.
no setterinherited
numberOfOutputs int
The numberOfOutputs property of the AudioNode returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

connect(AudioNode destinationNode, [int output, int input]) AudioNode
The connect() method of the AudioNode lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node). See also AudioNode.connectParam
inherited
connectParam(AudioParam destinationParam, [int output, int input]) → void
This is a variant of AudioNode.connect with a DestinationParam argument instead of an AudioNode. Note : The W3C recommandation uses just one verb for both.
inherited
disconnect([AudioNode destinationParamOrOutput, int output, int input]) → void
The disconnect() method of the AudioNode lets you disconnect one or more nodes from the node on which the method is called. See also AudioNode.disconnectParam
inherited
disconnectParam(AudioParam destinationParam, [int output, int input]) → void
This is a variant of AudioNode.disconnect with a DestinationParam argument instead of an AudioNode. Note : The W3C recommandation uses just one verb for both.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited