AudioContext class abstract
The AudioContext
represents an audio-processing graph built from
audio modules linked together, each represented by an AudioNode.
An audio context controls both the creation of the nodes it contains and the
execution of the audio processing, or decoding. You need to create an
AudioContext
before you do anything else, as everything happens inside a
context. It's recommended to create one AudioContext and reuse it instead of
initializing a new one each time, and it's OK to use a single AudioContext
for several different audio sources and pipeline concurrently.
API documentation sourced from MDN Web Docs.
- Implemented types
Constructors
Properties
- audioWorklet → AudioWorklet
-
The
audioWorklet
read-only property of the BaseAudioContext returns an instance of AudioWorklet that can be used for adding AudioWorkletProcessor-derived classes which implement custom audio processing.no setterinherited - baseLatency → double
-
The
baseLatency
read-only property of the AudioContext returns a double that represents the number of seconds of processing latency incurred by theAudioContext
passing an audio buffer from the AudioDestinationNode — i.e. the end of the audio graph — into the host system's audio subsystem ready for playing.no setter - currentTime → TauTime
-
The
currentTime
read-only property of the BaseAudioContext returns a double representing an ever-increasing hardware timestamp in seconds that can be used for scheduling audio playback, visualizing timelines, etc. It starts at 0.no setterinherited - destination → AudioDestinationNode
-
The
destination
property of the BaseAudioContext returns an AudioDestinationNode representing the final destination of all audio in the context. It often represents an actual audio-rendering device such as your device's speakers.no setterinherited - hashCode → int
-
The hash code for this object.
no setterinherited
- listener → AudioListener
-
The
listener
property of the BaseAudioContext interface returns an AudioListener object that can then be used for implementing 3D audio spatialization.no setterinherited - onstatechange ↔ EventHandler
-
getter/setter pairinherited
- outputLatency → double
-
The
outputLatency
read-only property of the AudioContext provides an estimation of the output latency of the current audio context.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sampleRate → TauSampleRate
-
The
sampleRate
property of the BaseAudioContext returns a floating point number representing the sample rate, in samples per second, used by all nodes in this audio context. This limitation means that sample-rate converters are not supported.no setterinherited - state → AudioContextState
-
The
state
read-only property of the BaseAudioContext returns the current state of theAudioContext
.no setterinherited
Methods
-
close(
) → TauPromise< TauAny?> -
The
close()
method of the AudioContext closes the audio context, releasing any system audio resources that it uses. -
createAnalyser(
) → AnalyserNode -
The
createAnalyser()
method of the BaseAudioContext creates an AnalyserNode, which can be used to expose audio time and frequency data and create data visualizations.inherited -
createBiquadFilter(
) → BiquadFilterNode -
The
createBiquadFilter()
method of the BaseAudioContext creates a BiquadFilterNode, which represents a second order filter configurable as several different common filter types.inherited -
createBuffer(
int numberOfChannels, int length, TauSampleRate sampleRate) → AudioBuffer -
The
createBuffer()
method of the BaseAudioContext is used to create a new, empty AudioBuffer object, which can then be populated by data, and played via an AudioBufferSourceNode.inherited -
createBufferSource(
) → AudioBufferSourceNode -
The
createBufferSource()
method of the BaseAudioContext is used to create a new AudioBufferSourceNode, which can be used to play audio data contained within an AudioBuffer object. AudioBuffers are created using BaseAudioContext.createBuffer or returned by BaseAudioContext.decodeAudioData when it successfully decodes an audio track.inherited -
createChannelMerger(
[int numberOfInputs]) → ChannelMergerNode -
The
createChannelMerger()
method of the BaseAudioContext interface creates a ChannelMergerNode, which combines channels from multiple audio streams into a single audio stream.inherited -
createChannelSplitter(
[int numberOfOutputs]) → ChannelSplitterNode -
The
createChannelSplitter()
method of the BaseAudioContext Interface is used to create a ChannelSplitterNode, which is used to access the individual channels of an audio stream and process them separately.inherited -
createConstantSource(
) → ConstantSourceNode -
The
createConstantSource()
property of the BaseAudioContext creates a ConstantSourceNode object, which is an audio source that continuously outputs a monaural (one-channel) sound signal whose samples all have the same value.inherited -
createConvolver(
) → ConvolverNode -
The
createConvolver()
method of the BaseAudioContext creates a ConvolverNode, which is commonly used to apply reverb effects to your audio. See the spec definition of Convolution for more information.inherited -
createDelay(
[TauTime maxDelayTime]) → DelayNode -
The
createDelay()
method of the BaseAudioContext is used to create a DelayNode, which is used to delay the incoming audio signal by a certain amount of time.inherited -
createDynamicsCompressor(
) → DynamicsCompressorNode -
The
createDynamicsCompressor()
method of the BaseAudioContext is used to create a DynamicsCompressorNode, which can be used to apply compression to an audio signal.inherited -
createGain(
) → GainNode -
The
createGain()
method of the BaseAudioContext creates a GainNode, which can be used to control the overall gain (or volume) of the audio graph.inherited -
createIIRFilter(
TauArray< TauNumber> feedforward, TauArray<TauNumber> feedback) → IIRFilterNode -
The
createIIRFilter()
method of the BaseAudioContext interface creates an IIRFilterNode, which represents a general infinite impulse response (IIR) filter which can be configured to serve as various types of filter.inherited -
createMediaElementSource(
MediaElement mediaElement) → MediaElementAudioSourceNode -
The
createMediaElementSource()
method of the AudioContext is used to create a new MediaElementAudioSourceNode object, given an existing HTMLaudio
orvideo
element, the audio from which can then be played and manipulated. -
createMediaStreamDestination(
) → MediaStreamAudioDestinationNode -
The
createMediaStreamDestination()
method of the AudioContext is used to create a new MediaStreamAudioDestinationNode object associated with a WebRTC MediaStream representing an audio stream, which may be stored in a local file or sent to another computer. -
createMediaStreamSource(
MediaStream mediaStream) → MediaStreamAudioSourceNode -
The
createMediaStreamSource()
method of the AudioContext is used to create a new MediaStreamAudioSourceNode object, given a media stream (say, from a MediaDevices.getUserMedia instance), the audio from which can then be played and manipulated. -
createMediaStreamTrackSource(
MediaStreamTrack mediaStreamTrack) → MediaStreamTrackAudioSourceNode -
The
createMediaStreamTrackSource()
method of the AudioContext creates and returns a MediaStreamTrackAudioSourceNode which represents an audio source whose data comes from the specified MediaStreamTrack. -
createOscillator(
) → OscillatorNode -
The
createOscillator()
method of the BaseAudioContext creates an OscillatorNode, a source representing a periodic waveform. It basically generates a constant tone.inherited -
createPanner(
) → PannerNode -
The
createPanner()
method of the BaseAudioContext is used to create a new PannerNode, which is used to spatialize an incoming audio stream in 3D space.inherited -
createPeriodicWave(
TauArray< TauNumber> real, TauArray<TauNumber> imag, [PeriodicWaveConstraints constraints]) → PeriodicWave -
The
createPeriodicWave()
method of the BaseAudioContext Interface is used to create a PeriodicWave, which is used to define a periodic waveform that can be used to shape the output of an OscillatorNode.inherited -
createScriptProcessor(
[int bufferSize, int numberOfInputChannels, int numberOfOutputChannels]) → ScriptProcessorNode -
The
createScriptProcessor()
method of the BaseAudioContext interface creates a ScriptProcessorNode used for direct audio processing.inherited -
createStereoPanner(
) → StereoPannerNode -
The
createStereoPanner()
method of the BaseAudioContext interface creates a StereoPannerNode, which can be used to apply stereo panning to an audio source. It positions an incoming audio stream in a stereo image using a low-cost panning algorithm.inherited -
createWaveShaper(
) → WaveShaperNode -
The
createWaveShaper()
method of the BaseAudioContext creates a WaveShaperNode, which represents a non-linear distortion. It is used to apply distortion effects to your audio.inherited -
decodeAudioData(
TauArrayBuffer audioData, [DecodeSuccessCallback? successCallback, DecodeErrorCallback? errorCallback]) → TauPromise< AudioBuffer> -
The
decodeAudioData()
method of the BaseAudioContext is used to asynchronously decode audio file data contained in anArrayBuffer
that is loaded fromfetch
,XMLHttpRequest
, or FileReader. The decoded AudioBuffer is resampled to the AudioContext's sampling rate, then passed to a callback or promise.inherited -
dispose(
) → void -
inherited
-
getOutputTimestamp(
) → AudioTimestamp -
The
getOutputTimestamp()
method of the AudioContext returns a newAudioTimestamp
object containing two audio timestamp values relating to the current audio context. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resume(
) → TauPromise< TauAny?> -
The
resume()
method of the AudioContext resumes the progression of time in an audio context that has previously been suspended. -
setSinkId(
String sinkId) → Future< void> - Tau:
-
suspend(
) → TauPromise< TauAny?> -
The
suspend()
method of the AudioContext suspends the progression of time in the audio context, temporarily halting audio hardware access and reducing CPU/battery usage in the process — this is useful if you want an application to power down the audio hardware when it will not be using an audio context for a while. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited