OfflineAudioContext class abstract

The OfflineAudioContext is an AudioContext interface representing an audio-processing graph built from linked together AudioNodes. In contrast with a standard AudioContext, an OfflineAudioContext doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an AudioBuffer.


API documentation sourced from MDN Web Docs.

Implemented types

Constructors

OfflineAudioContext()

Properties

audioWorklet AudioWorklet
The audioWorklet read-only property of the BaseAudioContext returns an instance of AudioWorklet that can be used for adding AudioWorkletProcessor-derived classes which implement custom audio processing.
no setterinherited
currentTime TauTime
The currentTime read-only property of the BaseAudioContext returns a double representing an ever-increasing hardware timestamp in seconds that can be used for scheduling audio playback, visualizing timelines, etc. It starts at 0.
no setterinherited
destination AudioDestinationNode
The destination property of the BaseAudioContext returns an AudioDestinationNode representing the final destination of all audio in the context. It often represents an actual audio-rendering device such as your device's speakers.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
length int
The length property of the OfflineAudioContext returns an integer representing the size of the buffer in sample-frames.
no setter
listener AudioListener
The listener property of the BaseAudioContext interface returns an AudioListener object that can then be used for implementing 3D audio spatialization.
no setterinherited
oncomplete EventHandler
getter/setter pair
onstatechange EventHandler
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sampleRate TauSampleRate
The sampleRate property of the BaseAudioContext returns a floating point number representing the sample rate, in samples per second, used by all nodes in this audio context. This limitation means that sample-rate converters are not supported.
no setterinherited
state AudioContextState
The state read-only property of the BaseAudioContext returns the current state of the AudioContext.
no setterinherited

Methods

createAnalyser() AnalyserNode
The createAnalyser() method of the BaseAudioContext creates an AnalyserNode, which can be used to expose audio time and frequency data and create data visualizations.
inherited
createBiquadFilter() BiquadFilterNode
The createBiquadFilter() method of the BaseAudioContext creates a BiquadFilterNode, which represents a second order filter configurable as several different common filter types.
inherited
createBuffer(int numberOfChannels, int length, TauSampleRate sampleRate) AudioBuffer
The createBuffer() method of the BaseAudioContext is used to create a new, empty AudioBuffer object, which can then be populated by data, and played via an AudioBufferSourceNode.
inherited
createBufferSource() AudioBufferSourceNode
The createBufferSource() method of the BaseAudioContext is used to create a new AudioBufferSourceNode, which can be used to play audio data contained within an AudioBuffer object. AudioBuffers are created using BaseAudioContext.createBuffer or returned by BaseAudioContext.decodeAudioData when it successfully decodes an audio track.
inherited
createChannelMerger([int numberOfInputs]) ChannelMergerNode
The createChannelMerger() method of the BaseAudioContext interface creates a ChannelMergerNode, which combines channels from multiple audio streams into a single audio stream.
inherited
createChannelSplitter([int numberOfOutputs]) ChannelSplitterNode
The createChannelSplitter() method of the BaseAudioContext Interface is used to create a ChannelSplitterNode, which is used to access the individual channels of an audio stream and process them separately.
inherited
createConstantSource() ConstantSourceNode
The createConstantSource() property of the BaseAudioContext creates a ConstantSourceNode object, which is an audio source that continuously outputs a monaural (one-channel) sound signal whose samples all have the same value.
inherited
createConvolver() ConvolverNode
The createConvolver() method of the BaseAudioContext creates a ConvolverNode, which is commonly used to apply reverb effects to your audio. See the spec definition of Convolution for more information.
inherited
createDelay([TauTime maxDelayTime]) DelayNode
The createDelay() method of the BaseAudioContext is used to create a DelayNode, which is used to delay the incoming audio signal by a certain amount of time.
inherited
createDynamicsCompressor() DynamicsCompressorNode
The createDynamicsCompressor() method of the BaseAudioContext is used to create a DynamicsCompressorNode, which can be used to apply compression to an audio signal.
inherited
createGain() GainNode
The createGain() method of the BaseAudioContext creates a GainNode, which can be used to control the overall gain (or volume) of the audio graph.
inherited
createIIRFilter(TauArray<TauNumber> feedforward, TauArray<TauNumber> feedback) IIRFilterNode
The createIIRFilter() method of the BaseAudioContext interface creates an IIRFilterNode, which represents a general infinite impulse response (IIR) filter which can be configured to serve as various types of filter.
inherited
createOscillator() OscillatorNode
The createOscillator() method of the BaseAudioContext creates an OscillatorNode, a source representing a periodic waveform. It basically generates a constant tone.
inherited
createPanner() PannerNode
The createPanner() method of the BaseAudioContext is used to create a new PannerNode, which is used to spatialize an incoming audio stream in 3D space.
inherited
createPeriodicWave(TauArray<TauNumber> real, TauArray<TauNumber> imag, [PeriodicWaveConstraints constraints]) PeriodicWave
The createPeriodicWave() method of the BaseAudioContext Interface is used to create a PeriodicWave, which is used to define a periodic waveform that can be used to shape the output of an OscillatorNode.
inherited
createScriptProcessor([int bufferSize, int numberOfInputChannels, int numberOfOutputChannels]) ScriptProcessorNode
The createScriptProcessor() method of the BaseAudioContext interface creates a ScriptProcessorNode used for direct audio processing.
inherited
createStereoPanner() StereoPannerNode
The createStereoPanner() method of the BaseAudioContext interface creates a StereoPannerNode, which can be used to apply stereo panning to an audio source. It positions an incoming audio stream in a stereo image using a low-cost panning algorithm.
inherited
createWaveShaper() WaveShaperNode
The createWaveShaper() method of the BaseAudioContext creates a WaveShaperNode, which represents a non-linear distortion. It is used to apply distortion effects to your audio.
inherited
decodeAudioData(TauArrayBuffer audioData, [DecodeSuccessCallback? successCallback, DecodeErrorCallback? errorCallback]) TauPromise<AudioBuffer>
The decodeAudioData() method of the BaseAudioContext is used to asynchronously decode audio file data contained in an ArrayBuffer that is loaded from fetch, XMLHttpRequest, or FileReader. The decoded AudioBuffer is resampled to the AudioContext's sampling rate, then passed to a callback or promise.
inherited
dispose() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
resume() TauPromise<TauAny?>
The resume() method of the OfflineAudioContext resumes the progression of time in an audio context that has been suspended. The promise resolves immediately because the OfflineAudioContext does not require the audio hardware.
startRendering() TauPromise<AudioBuffer>
The startRendering() method of the OfflineAudioContext Interface starts rendering the audio graph, taking into account the current connections and the current scheduled changes.
suspend(TauTime suspendTime) TauPromise<TauAny?>
The suspend() method of the OfflineAudioContext interface schedules a suspension of the time progression in the audio context at the specified time and returns a promise. This is generally useful at the time of manipulating the audio graph synchronously on OfflineAudioContext.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited